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dc.contributor.authorJordet, Geir
dc.contributor.authorAksum, Karl Marius
dc.contributor.authorPedersen, Daniel Nordheim
dc.contributor.authorWalvekar, Anup
dc.contributor.authorTrivedi, Arjav
dc.contributor.authorMcCall, Alan
dc.contributor.authorIvarsson, Andreas
dc.contributor.authorPriestley, David
dc.date.accessioned2021-03-20T08:25:24Z
dc.date.available2021-03-20T08:25:24Z
dc.date.created2021-02-09T11:30:45Z
dc.date.issued2020
dc.identifier.citationFrontiers in Psychology. 2020, 11(2020), Artikkel 553813.en_US
dc.identifier.issn1664-1078
dc.identifier.urihttps://hdl.handle.net/11250/2734590
dc.descriptionThis is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.en_US
dc.description.abstractScanning in football (soccer) denotes an active head movement where a player’s face is temporarily directed away from the ball to gather information in preparation for subsequently engaging with the ball. The aim of this study was to learn more about the ways that 27 elite professional football players in an English Premier League club use scanning in competitive matches, the conditions under which this behavior is exhibited, and the relationships between these behaviors and performance. Players were filmed across 21 matches, producing a total number of 9,574 individual ball possessions for analysis. Close-up video analyses of scanning show positional differences (with central midfielders and central defenders scanning most frequently, forwards least) and contextual differences (with relatively lower scanning frequency in situations with tight opponent pressure, in positions wide in the field and closer to the opponent’s goal, and under certain game state conditions). Players scan more frequently prior to giving passes than when they dribble, shoot, or only receive it, as well as prior to more long/forward passes compared to short/backward ones, although these differences are small. A Bayesian hierarchical model, which accounts for individual player differences and pass difficulty, suggests that the more a player scans, the higher the probability of completing a pass. In conclusion, match demands are likely to constrain the extent to which highly elite players scan, and scanning seems to have a small, but positive role in elite football players’ performance.en_US
dc.language.isoengen_US
dc.subjectsoccer (football)en_US
dc.subjectperceptionen_US
dc.subjectdecision makingen_US
dc.subjectvisionen_US
dc.subjectvisual searchen_US
dc.subjectexplorationen_US
dc.titleScanning, contextual factors, and association with performance in English Premier League footballers: An investigation across a seasonen_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionpublishedVersionen_US
dc.rights.holder© 2020 Jordet, Aksum, Pedersen, Walvekar, Trivedi, McCall, Ivarsson and Priestleyen_US
dc.source.pagenumber16en_US
dc.source.volume11en_US
dc.source.journalFrontiers in Psychologyen_US
dc.source.issue2020en_US
dc.identifier.doi10.3389/fpsyg.2020.553813
dc.identifier.cristin1888032
dc.description.localcodeInstitutt for idrett og samfunnsvitenskap / Department of Sport and Social Sciencesen_US
dc.source.articlenumber553813en_US
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode2


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