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dc.contributor.authorByrkjedal, Per Thomas
dc.contributor.authorBjørnsen, Thomas
dc.contributor.authorIvarsson, Andreas
dc.contributor.authorSpencer, Matthew
dc.contributor.authorLuteberget, Live Steinnes
dc.date.accessioned2022-08-04T11:43:54Z
dc.date.available2022-08-04T11:43:54Z
dc.date.created2022-04-03T19:48:31Z
dc.date.issued2022
dc.identifier.citationFrontiers in Sports and Active Living. 2022, 4, Artikkel 822127.en_US
dc.identifier.issn2624-9367
dc.identifier.urihttps://hdl.handle.net/11250/3010151
dc.descriptionThis is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.en_US
dc.description.abstractObjective: A limited number of studies have explored the external load experienced in indoor sports such as ice hockey, and few the link between training and match performance. As a paucity exists within this topic, this study explored whether a simulated match design (i.e., scrimmage) could be representative of official match demands and elicit similar external loads as in official matches in a group of elite youth male ice hockey players. Methods: A total of 26 players were monitored during eight official and four simulation matches using a Local Positioning System. Total distance, max velocity, slow (0–10.9 km/h), moderate (11–16.9 km/h), high (17.0–23.9 km/h), and sprint (>24 km/h) speed skating distance, distance per min, PlayerLoadTM, PlayerLoadTM per min, high-intensity events (HIEs) (>2.5 m/s−2), acceleration (ACCs), decelerations (DECs), and change of directions (CODs) were extracted from the tracking devices. A two-level regression analysis was conducted to compare the difference between match types when controlling for time on ice, match day, and position. Results: Between match-type results showed a credible difference in all variables except max velocity and ACCs. Distance per min was 27.3% higher during simulation matches and was explained by a 21.3, 24.1, and 14.8% higher distance in sprint-, high-, and moderate speed skating distance, while slow speed-skating distance was 49.2% lower and total distance only trivially different from official to simulation matches. Total PlayerLoadTM was 11.2% lower, while PlayerLoadTM per min was 8.5% higher during simulation matches. HIEs, CODs, and DECs were 10.0, 11.9, and 22.3% higher during simulation matches. Conclusion: The simulated match design is related to official match demands with comparable match-time, playing time, number of shifts, and shift duration. However, simulation matches provoked a higher external load output compared with official matches, possibly explained by a more continuous movement design. A game-based simulation match design can therefore be utilized when match-related actions at high intensity are warranted.en_US
dc.language.isoengen_US
dc.subjectathlete monitoringen_US
dc.subjectgame-based trainingen_US
dc.subjectIMUen_US
dc.subjectinertial measurements unitsen_US
dc.subjectLocal Positioning Systemen_US
dc.subjectLPSen_US
dc.subjectteam sportsen_US
dc.titleSimulated game-based ice hockey match design (scrimmage) elicits greater intensity in external load parameters compared with official matchesen_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionpublishedVersionen_US
dc.rights.holder© 2022 Byrkjedal, Luteberget, Bjørnsen, Ivarsson and Spenceren_US
dc.source.pagenumber9en_US
dc.source.volume4en_US
dc.source.journalFrontiers in Sports and Active Livingen_US
dc.identifier.doi10.3389/fspor.2022.822127
dc.identifier.cristin2014933
dc.description.localcodeInstitutt for fysisk prestasjonsevne / Department of Physical Performanceen_US
dc.source.articlenumber822127en_US
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


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